Blog Archives

News from developers nest, vol. 2

Today’s post will address two particular areas: optimization of pathfinding and raycasting area awareness system, automatic waypoint placing system As work on the RaveAI continues I can see things in the existing code that could be rewritten for a huge

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My older article about genetic algorithms and image syntesis.

My older article about genetic algorithms applied to image syntesis. http://myclone.own.cz/evolving-images-my-personal-try-en-version/

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News from developer’s nest

There are many things going on in RaveAI’s development. At first, there is set of demos and tutorials in the development, each covering particular feature in RaveAI: pathfinding mesh raycasting / sight terrain raycasting agent movement in terrain automatic waypoint

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RaveAI engine web launched

Hello, game developers! This is first post on official RaveAI engine site. Soon, you will find there everything you need to start developing with RaveAI in AS3! Short list of features that RaveAI can provide for your games or simulations (

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